Sunday, October 24, 2021

Vehicle Modelling


This week for my personal project I worked on an old Soviet truck. This project in particular taught me a great deal about different modelling techniques I had no idea about. Some examples are the bumps on top of the covering, basic surface detail modelling, tires, and grouping objects together to manage large numbers easier.


Straight away, my biggest mistake was not importing a blueprint and just eyeing the proportions on the model. Especially when modelling something that already exists, and something as precise as a vehicle, I should have imported a reference. With my next project, I will be sure to do this first thing before modelling at all. 


I did some basic modelling by utilizing the basic tools. Halfway through the project I realised that I had made another mistake: I had added too many polygons from the start, instead of connecting edges as I needed to. This made my poly count unreasonably high. I noted this and proceeded with my work. 


After watching multiple tutorials, I settled on a simple way of modelling the tires. I selected the one of the outside edges, and moved it downwards, creating the shape seen above. I believe this is close enough to the original.







I added a texture for the ground. Overall, this project was my most ambitious yet, and taught me a large number of things. Vehicle modelling has a lot of sides to it that I would like to explore, and with every project I am finding new challenges to face.





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