Sunday, October 24, 2021

UV Mapping and Textures - Game Production Week 3

 

This week I worked on UV mapping. I learned different ways to optimize the process, and to avoid wasting texture space while keeping quality on the highest. The only trouble I had was with  unwrapping round objects, which I overcame by thinking of the 3d objects as real objects I had to unwrap. 




I redid my chest model from last week to fix some of the bad topology. 


For my unwrapping, I utilized the isolate selection tool to make it easier to see. I proceeded with selecting faces and peeling them. I stopped to check my work frequently as I had trouble with this last time.


With my model unwrapped, I rescaled and moved the islands around to the most optimal positions. I exported the file, and imported it into photoshop to do some basic texture work to check if there were any problems with the topology. 



I noticed some anomalies, such as the handles and the feet being unwrapped incorectly. I decided to work on those next. My UV map needs to be completed before I begin any actual painting, and so I will be working on this, as well as the texture next week. 







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