Sunday, November 7, 2021

Texture Painting - Week 4 Digital Art and 3D Game Production

This week I focused on fixing my UV Map. My previous map had many problems, such as empty space everywhere, and repeating islands even though the texture would be the same. 


I exported a separate PNG from Max to make the process of picking individual islands easier. This also saved me time as I didn't have to lasso every island myself. 


I first started from painting only the textures. I made the background color green, as that is close to what my chest will look like at the end. I also created separate layers and layer groups for each individual step of the process and named them accordingly. 


At this point I had a look at the textured model in Max.


I added a basic sketch and painted in some values. I made sure to think of ambient occlusion when placing my darkest values.


I added more implied lighting and some highlights to further enchance the values.


I added some simple colors to the values.


This week taught me the importance of values and organizing my project files. 


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