Sunday, February 20, 2022

Gladiator Modelling - 3D Game Production Week 16

This week I continued with the basic modelling of my gladiator. My goal this week was to finish the main body and to come up a final design idea. 


I made the hands out of some basic shapes, again adding more polygons to the joints and areas that could see deformation if animated. 


I made a basic body following the provided tutorials. At this stage I had not yet gathered much anatomical reference and simply chose to follow the tutorials.


I added anatomy to the back of my character as well. I made sure the main forms are readable from multiple angles and not just one.


Before continuing on modelling my character, I sat and did some more research and created another reference board. I decided to include elements of strongman anatomy in my character, without fully going into it. I gathered references for most muscle groups and forms. I also got references for the face and some Bridgman references for some anatomical parts that I personally struggle with representing.


I made some basic sketches of the kind of character I wanted and the kind of body type I would go for.


Afterwards, I used the reference board I assembled last week in order to paint the details that I would like to include in my character, at least the general ideas and color schemes of them.



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