This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
Sunday, October 24, 2021
Vehicle Modelling
Sunday, October 17, 2021
Personal Project, AK 47 Model
For my personal project, I decided to model the AK 47 rifle. It is a subject that I have knowledge about, and it is easy to find blueprints. The modelling aside, this project introduced me to multiple fundamental concepts that I see myself using a lot.
I was dissapointed that Max has no option to import images directly. I created a plane and then added a bitmap, and plugged my reference into the diffuse color. This allowed me to import my reference that I would be using for the model.
The fundamental process of stabilizing my view and modelling by extending and scaling one primitive object really helped me stay focused. I decided to improve this workflow in my later projects as this process really suits my way of thinking.
Thursday, October 7, 2021
Personal Modelling Project 1
I decided to work on a military vehicle in order to learn more about the software. On top of being my area of interest, I also have previous experience working in Blender on such models, such as the model below I made last February.
Urban Landscape - Traditional Art Practice Week 25
This week was the last week for this semester. Knowing this I went all out and spent a lot of time on the drawings this week. I first starte...
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This week I got started with my perspective project. Since I didn't have a lot of work to do in particular, I instead made some more m...
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This week I worked mostly on my three point scene and also assembled my materials. I started first by making my sketch bigger and checking ...
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This week we did some drawing on location. I decided to draw this building because it has large forms which create interesting contrast. The...