This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
Sunday, October 24, 2021
Vehicle Modelling
UV Mapping and Textures - Game Production Week 3
Texture Painting - Digital Art Practice Week 3
Three-Point Perspective- Traditional Art Practice Week 3
Sunday, October 17, 2021
Personal Project, AK 47 Model
For my personal project, I decided to model the AK 47 rifle. It is a subject that I have knowledge about, and it is easy to find blueprints. The modelling aside, this project introduced me to multiple fundamental concepts that I see myself using a lot.
I was dissapointed that Max has no option to import images directly. I created a plane and then added a bitmap, and plugged my reference into the diffuse color. This allowed me to import my reference that I would be using for the model.
The fundamental process of stabilizing my view and modelling by extending and scaling one primitive object really helped me stay focused. I decided to improve this workflow in my later projects as this process really suits my way of thinking.
Two Point Perspective Practice- Traditional Art Practice Week 2
This week I worked mainly on two-point perspective still life. I had a lot of trouble at first, and I would like to include the two drawings I did in class. I completely misunderstood the approach at first, as most of my horizontal lines were parallel, the proportions were off, and I wasted all my time on shading.
Treasure Chest Modelling - 3D Game Production Week 2
This week I modelled the trasure chest as part of our first project. I faced new challenges in this project, mostly related to verteces and topology errors caused by my workflow. I am not used to the process of modelling this way, as I usually work by attaching separate objects together instead. This excersize was useful as it taught me to be careful and to check my model often. I also started using the Object Selection mode after seeing how much it sped up my work.
Digital Art Practice Week 2
Thursday, October 7, 2021
Personal Modelling Project 1
I decided to work on a military vehicle in order to learn more about the software. On top of being my area of interest, I also have previous experience working in Blender on such models, such as the model below I made last February.
Urban Landscape - Traditional Art Practice Week 25
This week was the last week for this semester. Knowing this I went all out and spent a lot of time on the drawings this week. I first starte...
-
This week I continued with the basic modelling of my gladiator. My goal this week was to finish the main body and to come up a final design ...
-
This week I worked mostly on my three point scene and also assembled my materials. I started first by making my sketch bigger and checking ...
