Sunday, October 17, 2021

Treasure Chest Modelling - 3D Game Production Week 2

 This week I modelled the trasure chest as part of our first project. I faced new challenges in this project, mostly related to verteces and topology errors caused by my workflow. I am not used to the process of modelling this way, as I usually work by attaching separate objects together instead. This excersize was useful as it taught me to be careful and to check my model often. I also started using the Object Selection mode after seeing how much it sped up my work.



I first started with the primitive form. From my notes last week, I also remembered to name my objects this time to keep things organized. I shaped the chest a little using the shape tool.



I faced most of my issues regarding topology as I modelled the lid. Double vertices became a problem here, and I made sure to be more careful after this.





I added a little surface inside to use later when I learn texturing. This will become the treasure part of the treasure chest. I also added the handles and hinges. Splines seem to open up many opportnities, which I am very excited to explore later on. In objects such as pipes or hoses, or even organic things of a similar nature, I believe that the spline will be a useful tool. I specifically struggled with making objects of that shape last week, and now a solution has appeared.


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