This week I modelled the trasure chest as part of our first project. I faced new challenges in this project, mostly related to verteces and topology errors caused by my workflow. I am not used to the process of modelling this way, as I usually work by attaching separate objects together instead. This excersize was useful as it taught me to be careful and to check my model often. I also started using the Object Selection mode after seeing how much it sped up my work.
This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
Sunday, October 17, 2021
Treasure Chest Modelling - 3D Game Production Week 2
I first started with the primitive form. From my notes last week, I also remembered to name my objects this time to keep things organized. I shaped the chest a little using the shape tool.
I faced most of my issues regarding topology as I modelled the lid. Double vertices became a problem here, and I made sure to be more careful after this.
I added a little surface inside to use later when I learn texturing. This will become the treasure part of the treasure chest. I also added the handles and hinges. Splines seem to open up many opportnities, which I am very excited to explore later on. In objects such as pipes or hoses, or even organic things of a similar nature, I believe that the spline will be a useful tool. I specifically struggled with making objects of that shape last week, and now a solution has appeared.
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