Tuesday, March 15, 2022

Fireplace Block In - 3D Game Production Week 22

This week I created a low poly base for my fireplace that I would later use for sculpting and the made the actual sculpt in Zbrush. For the low poly I initially wanted to make a model that I could just bake the sculpt on to directly, skipping retopology, but then I realised how much that would limit my sculpting and decided against it. I did the lowpoly with floating geometry in max.


For the bricks, I did them like this at first, but later decided to just make a few bricks and copy paste those around instead. This saved me a lot of time on something that really wouldn't have had created much visual interest.


One part that I am really proud of is these bricks sticking out beneath the planks. It gives the illusion that there are bricks all around it and not just there. For my planks, I made sure to move them around and to add variety. No plank is fully straight here.


I started my sculpting with three normal sized bricks and one square shaped one to break the monotony. I used a lot of reference to get an idea of what kind of surface shapes could be on a brick. The edges were done with more variety in mind.


I then copy pasted the bricks as many times as it took. As I had sculpted every side of the bricks, rotating them around was enough to create a lot of visual variety and interest.


Since the main material of my fireplace was to be a very rough plaster/paint material, I added a some bumpiness and paint strokes to it. I toned it down a little for the final product as this seemed too excessive.


I tested the sculpt with a white matcap to see how it would look like with a brighter material. I was pleasantly surprised by the result and decided that this level of wear should be sufficient for now.


I sculpted the rest of the fireplace and prepared for retopology.





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