This week I finalized my tribal character all though the lineart stage to the end. It was a lot of work but I am really proud with the result. I first started with making three layers of lineart, improving it each time. I copy pasted some elements that I liked into the next layers while remaking the ones that needed fixing. This ended up with a very nice lineart that I could work with.
This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
Sunday, March 13, 2022
Tribal Character Finish - Digital Art Practice Week 20
This is the final lineart. I decided to make the backpack separate from the main base. I added all the previous design elements that I had sketched last week.
For coloring I used a combination of photos and game screenshots. I started by blocking out the values as seen on the back view of the character. I kept everything separate and this allowed me to render the elements separately. Losing the ability to blend things together was a challenge for me as I usually utilize that in my own work.
I decided to go for a similar workflow to what we learned in 3D, by doing a base color first and adding lighting separately. This would allow me to utilize the separate layers workflow to it's fullest potential. I also added some dirt and wear as a separate layer. I avoided adding too much shading with this layer as well.
With my base color layers complete, I could proceed to adding the color layers. Doing the painting this way presented a totally different way from how I usually work and was a pleasant change of perspective to the way I paint.
I put the backpack in perspective. I added one new element that wasn't there before which is just a microwave. This simple addition would be a great help at identifying what the backpack actually was.
I put the backpack on a separate layer to preserve the non destructive workflow. I developed the lineart to finalization and then masked the thing. I would be using my own painting style here.
The finished product looked something like this. I was very pleased with the way my character turned out.
My biggest challenge in this project was definitely my lack of character design experience as I usually work with environments and props. I also usually work with a much more loose style resembling traditional oils or gouache so this painting style was challenging. I had much less trouble compared with my orthographic scene from the first semester though, which I feel is an improvement.
Subscribe to:
Post Comments (Atom)
Urban Landscape - Traditional Art Practice Week 25
This week was the last week for this semester. Knowing this I went all out and spent a lot of time on the drawings this week. I first starte...
-
This week I continued with the basic modelling of my gladiator. My goal this week was to finish the main body and to come up a final design ...
-
This week I worked mostly on my three point scene and also assembled my materials. I started first by making my sketch bigger and checking ...
No comments:
Post a Comment