This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
Friday, April 29, 2022
Urban Landscape - Traditional Art Practice Week 25
Friday, April 22, 2022
Landscape Drawing - Traditional Art Practice Week 24
Tuesday, April 19, 2022
UE4 Fire Effect- 3D Game Production Week 26
This was the final week of my project. I did my final checks and exported my maps from Substance into Unreal. I got everything working and there and edited the materials a bit. I put the asset into a lightbox and created a fire effect before finishing the project.
After importing everything and fixing some errors, I set the default level to load my level, organised and renamed my assets and placed everything in an orderly fashion. I checked to see if the materials were working the way I indended them to work and saw nothing wrong.
I separated my texture maps and made materials with them.
I plugged the maps into their individual channels like this and saw no problems.
I assembled a stack of firewood out my assets and put them into the scene. Having the objects be individual assets really helped a lot and gave me a great deal of freedom.
Observing Objects from Life - 3D Game Production Blog Task #5
Observing Objects from Life
I went out and took photos of a couple of interesting looking objects that I thought showed a lot of wear and tear. I took pictures of these boats as they had some very interesting things going on.
Thursday, April 14, 2022
Rennaisance Portrait - Traditional Art Practice Week 23
This week I worked on another portrait. This one was from a live model, and having done live model portraits before I was a little more in my comfort zone. I had gotten a very simple profile angle and was able to focus most of my time on rendering values instead. I believe this shading is one of the better ones I've done so far.
Wednesday, April 13, 2022
Three Point Perspective Scene Part 3 - Digital Art Practice Week 26
This week I finished my perspective scene. I first started with deciding my light sources. Since this is a bunker, I initially wanted to go for some red lights, but then I decided that that was a bad idea. I decided to utilize the fact that this location is on the darker size. I used the light sources to point the player in the direction they would need to go. As you can see below, I decided on four distinctive points of interest in my scene to light up.
The main door could either be an exit or a passage to a new area, although since this is a hub area I am leaning towards it being an exit. The second light source would be a bunch of handmade lights put up to create a working area which could be a crafting station or a trader. The third light could light up either some collectable item on the shelf or the ventilation shaft. Maybe a secret passage? The last lights would just show a resting area. I further decorated the rest area with some nice posters and other personal items.
I cleaned up the edges on everything and made the shadows more uniform. I added some very basic highlights to where it made sense. With this, my perspective scene was complete.
Monday, April 11, 2022
Colored Portrait - Traditional Art Practice Week 22
This week I worked on a colored portrait. I first started by making some separate sketches from sketching websites and coloring those a little bit.
For my final piece I started by sketching and adding line weights as usual. I also gave the darker parts a little pass as well as the background. These would help create a sense of texture later. I added color after wards. I made sure to use a variety of bright tones when doing the skin. I left a lot of white in order to show the reflectivity.
Saturday, April 9, 2022
Human Head Construction - Traditional Art Practice Week 21
This week I did a portrait with head construction in mind. This week's turned out a little better than last week I believe.
For the portrait I used a different shading technique that involved more blocking in than just hatchning.
Tuesday, April 5, 2022
Three Point Perspective Scene Part 2 - Digital Art Practice Week 25
This week I worked mostly on my three point scene and also assembled my materials. I started first by making my sketch bigger and checking the perspective setup. Everything was in order, and after resizing and rotating I was ready for the lineart.
Saturday, April 2, 2022
Painting - 3D Game Production Week 25
This week I worked with Substance Painter to create my materials. I mostly just followed a combination of tutorials but was able to achieve the results that I wanted. The pre loaded assets were really helpful in understanding how materials were made. I used some of the techniques I saw in those for my own materials as well, such as the sharpness filter for wood fibers.
I used a metallic edge generator and some mask editors do push the edges on the bricks. I finally started to understand the basic logic of how Substance worked. Layers here work like layers of paint work in real life. Unlike photoshop, fill layers here are actual coats of paint so it's very easy to grasp.
Urban Landscape - Traditional Art Practice Week 25
This week was the last week for this semester. Knowing this I went all out and spent a lot of time on the drawings this week. I first starte...
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This week I continued with the basic modelling of my gladiator. My goal this week was to finish the main body and to come up a final design ...
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This week I worked mostly on my three point scene and also assembled my materials. I started first by making my sketch bigger and checking ...


















