Tuesday, April 19, 2022

UE4 Fire Effect- 3D Game Production Week 26

 This was the final week of my project. I did my final checks and exported my maps from Substance into Unreal. I got everything working and there and edited the materials a bit. I put the asset into a lightbox and created a fire effect before finishing the project.

After importing everything and fixing some errors, I set the default level to load my level, organised and renamed my assets and placed everything in an orderly fashion. I checked to see if the materials were working the way I indended them to work and saw nothing wrong.


I separated my texture maps and made materials with them.


I plugged the maps into their individual channels like this and saw no problems.

I assembled a stack of firewood out my assets and put them into the scene. Having the objects be individual assets really helped a lot and gave me a great deal of freedom.


For the particle effect, I decided to just paint one texture and used it for the fire, the smoke and the embers all at one. I made sure to paint something that would work with all of those things at the same time.


For my particle effect, I created multiple fire effects of different speeds and positions in order to add more variety. I added luminosity to the effect as well.


My finished fire ended up being a little underwhelming, but for now this would have to do as other things had precedent. I was satisfied with the overall look.



I placed some of my extra assets into the scene such as the pots and pans. I put them into positions that they are supposed to be. For the lighting setup, I used a combination of spot lights and point lights to get the feeling that I wanted.


Oveall, this project was by far the most fun and challenging one I have done so far. It challenged me in every step, and I got to use many different pieces of software to achieve a very natural look to my asset.






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