Wednesday, April 13, 2022

Three Point Perspective Scene Part 3 - Digital Art Practice Week 26

 This week I finished my perspective scene. I first started with deciding my light sources. Since this is a bunker, I initially wanted to go for some red lights, but then I decided that that was a bad idea. I decided to utilize the fact that this location is on the darker size. I used the light sources to point the player in the direction they would need to go. As you can see below, I decided on four distinctive points of interest in my scene to light up.

The main door could either be an exit or a passage to a new area, although since this is a hub area I am leaning towards it being an exit. The second light source would be a bunch of handmade lights put up to create a working area which could be a crafting station or a trader. The third light could light up either some collectable item on the shelf or the ventilation shaft. Maybe a secret passage? The last lights would just show a resting area. I further decorated the rest area with some nice posters and other personal items.

I cleaned up the edges on everything and made the shadows more uniform. I added some very basic highlights to where it made sense. With this, my perspective scene was complete.



For this project I didn't exactly struggle with anything as I usually work exactly on this kind of stuff, but I would like to point out some parts that could have been better. I could have created an elevated platform or an alcove in the walls which would break up the monotony. (although I covered all the walls up with objects anyways). I could have also gone with a brighter light, like a flood light in one of my thumnails. This would however diminish the way I used lighting to provide points of interest. Overall however this turned out to be to my liking and I am happy with the final product. 



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