Sunday, February 20, 2022

Gladiator Modelling - 3D Game Production Week 18

This week I modelled my armor pieces and equipment for my gladiator. I started with further developing the models I had created last week.  



I decided to have only one leg have the armor as it is usually with gladiators. I changed the design a little from what I had in mind at the start, as I wanted to have a more even and flatter surface to paint my texture in. This armor part will be featuring some detailed carvings, as seen in the reference.


One thing that bothered me about the my overall model was that the chest was bare open. Knowing that gladiators didn't exactly wear armor, especially my class, I decided to give him a generic belt-thing. I created the belt separately, and then used the cut tool in order to add geometry to the torso, before welding it all together.


Additionally, I got started on the helmet. I found good reference pictures of the same helmet from different angles, so the model was relatively straightforward to construct. I brought my references in, and arranged them as so. I worked my way from a basic sphere.


I brought in additional angles of the same helmet, and locked my view to these specific angles in order to get the most accurate modelling I could get. I used the transparency mode in order to essentially trace over my reference.


When constructing the helmet, I modelled the additional elements as separate objects and attached them to the main helmet, much like a real helmet would be made. This also allowed me to have topology that I could not achieved if I had modelled from one object only. As seen below, the model does not include holes for the eyes, as from an earlier stage I had already decided they would be simply painted on in order to add to the character ( or detract from it, in other words to make him just some guy and not so special in our eyes.)


I merged the base models together onto the character to get a very crude glimpse into what the character would look like when all was done. I liked what I saw and decided to stick with it. 



Next week I plan on completing my UV unwrap and getting on with my texturing.






 

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