Sunday, February 20, 2022

Gladiator Further Modelling - 3D Game Production Week 17

This week I added anatomical details to my character and fixed the topology problems I had from before. To begin with, I scaled the facial features down a little bit in order to make the head look larger in comparison. I added some extra geometry to the ears, the neck, on the sides of the mouth, as well as creases on the side of the mouth to show age.


I further edited the shapes with the SHIFT tool in order to make them readable from more directions. I made the nose bridge more prominent, the ears a little more outward, and the sides if the head a little larger.


After attaching the head to the torso, I further edited my main body model in order to get more distinct shapes. I gave definition to the deltoids, the ribcage, the lower legs, and  most prominently to the arms. Although one of the arms would be covered by armor, I added the geometry anyways in order to make sure the armor doesn't appear to fit too tight around the character later in the process.


I made sure to make the shapes more readable from every angle yet again. I exagerrated the back muscles and the gluteus muscles a little bit for this purpose, as seen below.




I started working on my unique elements for the gladiator. I used the reference I had gathered before to create the most optimized versions of these objects that I could.


 

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