This week I finished up my project by organizing everything and exporting it into unreal engine.
I checked my tri count and optimized further by removing geometry that wouldn't be visible. I ended up with just under the tri count limit. 8000 tris for my main house, and 7000 more for my unique props.
I exported my project from 3dsmax into Unreal Engine in order to finalize the project.
I grouped materials, textures and my objects into their individual groups to make everything more organized and understandable. This made the project much easier to work with as well.
I optimized some lighting, added a player spawn, took render shots, and further cleaned up my model.
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