Monday, January 10, 2022

House Project Week 5 - 3D Game Production Week 11

  This week I finished up my project by organizing everything and exporting it into unreal engine.


First of all I renamed all of my assets to more understandable names.


I checked my tri count and optimized further by removing geometry that wouldn't be visible. I ended up with just under the tri count limit. 8000 tris for my main house, and 7000 more for my unique props.


I exported my project from 3dsmax into Unreal Engine in order to finalize the project. 


I grouped materials, textures and my objects into their individual groups to make everything more organized and understandable. This made the project much easier to work with as well.




I optimized some lighting, added a player spawn, took render shots, and further cleaned up my model.





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