Monday, January 10, 2022

House Project Week 4- 3D Game Art Production Week 10

 This week I worked on improving my textures, and on creating unique assets that would give my house more identity. 

In this trim sheet I included all the main materials I would be using. I made sure to use every material in multiple places; the brick is used for the chimney as well as the stairs; and every plank is used in multiple places. 


I also repainted the textures from previous weeks as the quality did not satisfy me. I picked better references this time and spent an adequate amount of time on them. I was much more satisfied with the result and decided to keep these textures.

                                            

                                     

Since my house is also a butcher shop, I added carcasses of meat, and some sausages. I put these on large pieces of cloth and those on tables. The UV unwrapping of the carcasses gave me a great deal of trouble, and I had to learn a few new techniques in order to optimize it. I learned about the importance of removing ngons here as well.



I added a chimney to my house, and broke up the silhoette by boarding up the base.


I added individual planks to my door.




Finally, I added some medieval era props that made sense to me. They also gave more life to the behind of the shop. This area would be some sort of storage area, where the store owners could receive supplies for example.




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