This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
Sunday, January 30, 2022
Pre-Rendered and Real Time Graphics - 3D Game Production Blog Task #2
Thursday, January 20, 2022
Cube World - Digital Art Practice Week 11
Monday, January 10, 2022
House Project Week 5 - 3D Game Production Week 11
This week I finished up my project by organizing everything and exporting it into unreal engine.
House Project Week 4- 3D Game Art Production Week 10
This week I worked on improving my textures, and on creating unique assets that would give my house more identity.
In this trim sheet I included all the main materials I would be using. I made sure to use every material in multiple places; the brick is used for the chimney as well as the stairs; and every plank is used in multiple places.
Since my house is also a butcher shop, I added carcasses of meat, and some sausages. I put these on large pieces of cloth and those on tables. The UV unwrapping of the carcasses gave me a great deal of trouble, and I had to learn a few new techniques in order to optimize it. I learned about the importance of removing ngons here as well.
Shading- Traditional Art Week 9
Tuesday, January 4, 2022
Cube World and Material Studies- Digital Art Practice Week 10
Urban Landscape - Traditional Art Practice Week 25
This week was the last week for this semester. Knowing this I went all out and spent a lot of time on the drawings this week. I first starte...
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This week I continued with the basic modelling of my gladiator. My goal this week was to finish the main body and to come up a final design ...
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This week I worked mostly on my three point scene and also assembled my materials. I started first by making my sketch bigger and checking ...




