Mete Polat Game Art Blog
This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
Friday, April 29, 2022
Urban Landscape - Traditional Art Practice Week 25
Friday, April 22, 2022
Landscape Drawing - Traditional Art Practice Week 24
Tuesday, April 19, 2022
UE4 Fire Effect- 3D Game Production Week 26
This was the final week of my project. I did my final checks and exported my maps from Substance into Unreal. I got everything working and there and edited the materials a bit. I put the asset into a lightbox and created a fire effect before finishing the project.
After importing everything and fixing some errors, I set the default level to load my level, organised and renamed my assets and placed everything in an orderly fashion. I checked to see if the materials were working the way I indended them to work and saw nothing wrong.
I separated my texture maps and made materials with them.
I plugged the maps into their individual channels like this and saw no problems.
I assembled a stack of firewood out my assets and put them into the scene. Having the objects be individual assets really helped a lot and gave me a great deal of freedom.
Observing Objects from Life - 3D Game Production Blog Task #5
Observing Objects from Life
I went out and took photos of a couple of interesting looking objects that I thought showed a lot of wear and tear. I took pictures of these boats as they had some very interesting things going on.
Thursday, April 14, 2022
Rennaisance Portrait - Traditional Art Practice Week 23
This week I worked on another portrait. This one was from a live model, and having done live model portraits before I was a little more in my comfort zone. I had gotten a very simple profile angle and was able to focus most of my time on rendering values instead. I believe this shading is one of the better ones I've done so far.
Wednesday, April 13, 2022
Three Point Perspective Scene Part 3 - Digital Art Practice Week 26
This week I finished my perspective scene. I first started with deciding my light sources. Since this is a bunker, I initially wanted to go for some red lights, but then I decided that that was a bad idea. I decided to utilize the fact that this location is on the darker size. I used the light sources to point the player in the direction they would need to go. As you can see below, I decided on four distinctive points of interest in my scene to light up.
The main door could either be an exit or a passage to a new area, although since this is a hub area I am leaning towards it being an exit. The second light source would be a bunch of handmade lights put up to create a working area which could be a crafting station or a trader. The third light could light up either some collectable item on the shelf or the ventilation shaft. Maybe a secret passage? The last lights would just show a resting area. I further decorated the rest area with some nice posters and other personal items.
I cleaned up the edges on everything and made the shadows more uniform. I added some very basic highlights to where it made sense. With this, my perspective scene was complete.
Monday, April 11, 2022
Colored Portrait - Traditional Art Practice Week 22
This week I worked on a colored portrait. I first started by making some separate sketches from sketching websites and coloring those a little bit.
For my final piece I started by sketching and adding line weights as usual. I also gave the darker parts a little pass as well as the background. These would help create a sense of texture later. I added color after wards. I made sure to use a variety of bright tones when doing the skin. I left a lot of white in order to show the reflectivity.
Urban Landscape - Traditional Art Practice Week 25
This week was the last week for this semester. Knowing this I went all out and spent a lot of time on the drawings this week. I first starte...
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This week I continued with the basic modelling of my gladiator. My goal this week was to finish the main body and to come up a final design ...
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This week I worked mostly on my three point scene and also assembled my materials. I started first by making my sketch bigger and checking ...












