This week I worked on creating gradients and learning about shading. I have been personally struggling with these topics in regards to my art recently, and so this week has been very informative. I am specifically interested in learning more about shading and coloring in order to improve my sketching and idea generation in the future.
This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
Thursday, October 7, 2021
Digital Art Practice Week 1
Line Drawing Practice - Traditional Art Practice Week 1
Tuesday, October 5, 2021
First Steps in 3D Modelling - 3D Game Production Week 1
Monday, September 28, 2020
Starting Out, Drawing Iguanas
This is my first blog post and here I was thinking of explaining my general thought process regarding sketching and just the way I approach it. I have added some iguana sketches on top to demonstrate my visual thinking process and approach to representation. These are done solely with the purpose of a study, of course. They were drawn with a great deal of references and not a lot of care put into presentation aspect.
My process for sketching like this involves a few stages; gathering references, constructing with basic shapes, and then adding everything else on top as I see fit. I find this kind of workflow to be simple enough to not get overwhelmed with the many challenges of the digital medium. For the same reason, I choose not to use colors for the most part with my sketching, although I also won't deny the many opportunities colors and values bring to the table.
To be frank, the idea of a "finished piece" hasn't ever interested me that much. Very rarely do I do long renderings of drawings with accurate colors and values and such. I feel like sketching is a much more fundamental part of me as an artist, and a foundation to my idea generation process. It allows me to pump out pages of designs within a couple of hours of work, and manages to keep it interesting throughout. I am certainly more of a sketchbook artist.
Regarding the idea of a study, I feel like a study shouldn't just consist of drawing or painting. Sure, those aspects concern a visual artist the most, but I also see value in watching documentaries and reading a wikipedia page about these creatures I'm about to draw. Videos also provide many angles and lighting schemes that photos never would, and so I see that as a bonus as well.
When it comes to the actual drawing of the study subject in question, I always start with a few loose marks to block-in the subject and to indicate points of interest. In this case those would be the eyes, the tip of the tail, and the curve of the back. I often add contour lines on whatever the subject is, in this case just lines on the skin. These contour lines represent the basics of forms and dimensions in these drawings. I also make sure to add a couple of dark spots to indicate shadow areas.
And finally, with this particular study, I saw it fit to draw something relevant. In this case, I chose to paint the Great Jagras from Monster Hunter World. Trying to draw it before and after some studies really had a night and day difference.
Urban Landscape - Traditional Art Practice Week 25
This week was the last week for this semester. Knowing this I went all out and spent a lot of time on the drawings this week. I first starte...
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This week I got started with my perspective project. Since I didn't have a lot of work to do in particular, I instead made some more m...
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This week I worked mostly on my three point scene and also assembled my materials. I started first by making my sketch bigger and checking ...
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This week we did some drawing on location. I decided to draw this building because it has large forms which create interesting contrast. The...

