This week I worked on creating gradients and learning about shading. I have been personally struggling with these topics in regards to my art recently, and so this week has been very informative. I am specifically interested in learning more about shading and coloring in order to improve my sketching and idea generation in the future.
This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
Thursday, October 7, 2021
Digital Art Practice Week 1
I first created some various gradients. Creating these was eye opening for me since I never really thought about rendering in this way. This excersize became an important part of my daily repetoire almost immediately.
My first sphere I tried to render didn't go very well. I worked on the shadow in accordance with the feedback to receive a better result. Overall, the shading is not smooth enough here so I decided to work on that.
I managed to improve the smoothness by using the default soft brushes provided in Photoshop. I think this version looks far better, however there is improvement to be made.
I also worked on some thumbnails to practice my value skills. This is one of my favorite excersizes to do even in my spare time, as it allows me to think quickly without having to draw anything at all. Furthermore it is really easy to later on develop these thumbnails into something larger.
My goals for later study this week are to insert this shading style into my own work a little more, to create more basic objects and shade them using the same style in order to cement the learning, and to develop one of the thumbnails into a larger work.
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