Tuesday, October 5, 2021

First Steps in 3D Modelling - 3D Game Production Week 1


My first modelling excersize with some extra furtniture.
 I struggled with making handles for the cup and the thermos, and decided to work on that this week.
In general objects that are rotating give me trouble.



I also worked on the dagger excersize. I documented every step of my process by taking a screenshot and constantly referring to the provided material to keep me in check.


I started from the primitive cylinder for my dagger. The idea of a primitive always being the starting point for any model interested me very much as this is the way I approach drawing and painting.


I modelled the dagger further my manipulating the edges and vertices. At this point I also remembered to name my objects, and so I did so. I couldn't figure out the way to group objects at that time and so I skipped it for now. I also later learned how to use groups to organize better and their importance in large environment scenes and technical models that I am interested in creating.



I edited the dagger a little further.


I had previously made a simple sword as part of the excersize before reading the tutorial, and here I used the sword to get a better idea on what kind of deformation a strike would cause.




I finished up my model as such. I learned quite a lot and have noted down further topics to study in my spare time. These topics are rotating objects, specifically coils, bolts, handles; using different options in 3DS, such as the selection options and modifiers and some more little skills I will later use to work on a personal project.









 

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