This week I worked on my three point perspective scene. I first started with some different ideas, although I knew from the start the kind of scene that I wanted to create. It was to be an underground bunker, maybe connected to the military base I made for my first project. I decided to go for it and just make different designs with that as a foundation.
This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
Monday, March 28, 2022
Three Point Perspective Scene 1 - Digital Art Practice Week 24
For my thumbnails, I experimented with different lighting setups in my scene. It was really fun making these as always and I actually came up with a couple new ideas that I could use in a later project. The first thumbnail in particular is inspired by the S.T.A.L.K.E.R. games and the second one is from a scene in Disco Elysium.
I gathered a bunch of references, and sketched out everything by hand just for practice. The game screenshots are from Shadow of Chernobyl, with one particular section that inspired my entire design. I mostly looked at references of only Soviet bunkers in order to not to pick up wrong design elements.
This is my brainstorm stage. Basically, the initial design had a large open space in the middle that I really didn't like. So I made a couple new thumbnails and combined elements of them together to create a better scene.The final concept scene was surprisingly not the final concept as I further modified it later.
This is the final design that I went with, along with my rationalizations for the changes I made. I also did some experimentation with lighting here. The location in Shadow of Chernobyl actually has overhead lighting, but I decided against using it in my scene since it would make some areas way too dark.
I experimented with different lighting setups to figure out what I really wanted.
After the lighting and values were figured out, I went on to sketch out some of the elements I would use in my scene. I was a bit rusty on all the environment details from working on the tribal character for so long so this was a nice wake me up. I also utilized most of these colors and designs in my final scene.
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