This week I focused on designing my tribal character. I started with silhouettes to get interesting ideas. Not being able to exaggerate proportions really challenged me as I usually work with non human creatures. I had to come up with new ways to create visual interest.
I started with one color only in order not to complicate things. I stuck to the general idea of a larger framed male character when designing the silhouettes. I decided not to rely on weapons or capes and instead to focus on clothing. I went through a couple different ideas at first with cables and robotic components but then realized that those designs didn't make sense for a person living in the middle of a desert. I then decided to intead make my designs reminiscent of something like Rust or early Fallout titles. I then experiment with a more Mad Max type design as well.
Separately from the silhouettes I did some concept sketching in order to get a general idea of what the Ainu were like. This page specifically is important since I came with my final idea of a cook/hunter type of character here.
For my references I did two boards, one for Ainu and Japanese as well as one for futuristic elements. I decided to keep the main elements and just modified elements whenever it made sense. The biggest example of this is the headgear piece, which is just a band with a symbol of either a bear or some animal. The bear is the main adversary of the Ainu and is a sacred animal to them. In my design, I decided to make the Ainu live in a different environment and the symbol on the headgear piece is now the head of a giant insectoid.
I came with the idea of a portable homemade cooker backpack here, and gathered references in form of field kitchens from around the world. I combined the elements of these to make a my final design.
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