This week I worked on further improving my model. I modelled my roof, worked further on my textures, blocked out my unique props and worked mainly on my trim sheets.
I started the week by modelling a sample roof tile to repeat the texture on to the entire model. The tri count for a single of this tile ended up being 266.
I repeated this tile a number of times across the model in order to achieve the result that I wanted.
Straight away I realised that I would need to break up the repeating forms with either wooden beams or individual unique tiles. I added a number of beams, constantly referencing my real life references. In order to break up these vertical beams, I added diagonal beams as well. I added beams and bricks to break up the ground texture a little bit as well.
While placing my beams, I made sure to have most of them slanted a little bit in order to provide a more interesting shape to the house. I did this from every angle of the house.
I a multi sub material in order to have an easier time controlling my materials and to have an easier time assigning them when the time came. This was a really significant improvement over the previous method of assigning a material to every object manually.
I left some texture underneath the roof in order to provide a darker background to my roof.
Next week I will be working on improving my textures further, painting my trim sheets and modelling some unique assets.
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