This week I did a portrait with head construction in mind. This week's turned out a little better than last week I believe.
For the portrait I used a different shading technique that involved more blocking in than just hatchning.
This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
This week I did a portrait with head construction in mind. This week's turned out a little better than last week I believe.
For the portrait I used a different shading technique that involved more blocking in than just hatchning.
This week I worked mostly on my three point scene and also assembled my materials. I started first by making my sketch bigger and checking the perspective setup. Everything was in order, and after resizing and rotating I was ready for the lineart.
This week I worked with Substance Painter to create my materials. I mostly just followed a combination of tutorials but was able to achieve the results that I wanted. The pre loaded assets were really helpful in understanding how materials were made. I used some of the techniques I saw in those for my own materials as well, such as the sharpness filter for wood fibers.
I used a metallic edge generator and some mask editors do push the edges on the bricks. I finally started to understand the basic logic of how Substance worked. Layers here work like layers of paint work in real life. Unlike photoshop, fill layers here are actual coats of paint so it's very easy to grasp.
This week I worked on my three point perspective scene. I first started with some different ideas, although I knew from the start the kind of scene that I wanted to create. It was to be an underground bunker, maybe connected to the military base I made for my first project. I decided to go for it and just make different designs with that as a foundation.
Character Lighting Setups
Characters in video games can be lit the same real life models are lit up for photography. I have gathered a couple examples below.
This week I worked on drawing plaster heads. I've had experience with drawing portraits in the past but I've never done anything up to a finished level. This was a challenge for me but I worked though it by doing some sketches from references first. After warming up, I started with the first sketch of the first model.
This week I fixed my UV unwraps and got started with baking. I didn't know what baking was until a couple weeks ago and have never used Substance, but the whole concept was easy enough to understand. I struggled with understanding the logic behind Sunstance however, and will be diving into it more in my spare time.
This week was the last week for this semester. Knowing this I went all out and spent a lot of time on the drawings this week. I first starte...