This week I finalized my tribal character all though the lineart stage to the end. It was a lot of work but I am really proud with the result. I first started with making three layers of lineart, improving it each time. I copy pasted some elements that I liked into the next layers while remaking the ones that needed fixing. This ended up with a very nice lineart that I could work with.
This blog exists for the purpose of documenting my development in Game Art, and showing my thought process as well as problem solving capabilities. I will also be posting my personal work here that I use as an excersize of whatever it may be I learned on a given week.
Sunday, March 13, 2022
Tribal Character Finish - Digital Art Practice Week 20
Thursday, March 10, 2022
ZBrush Intro - 3D Game Production Week 21
This week I started with Zbrush. The software came to me much more intuitively, as the sculpting process was really similar to Blender, which I have experience using. Specifically, being already acquainted with concepts such as dynamesh, different brushes such as clay strips, among many other things, allowed me to get a quick start on the software. For starters, I decided to sculpt some basic materials that would be useful for my next project, such as wood and rocks.
Wednesday, March 9, 2022
Equipment and Anatomy - Digital Art Practice Week 19
This week I finalized all the designs for the individual objects. I also made an anatomical base for my character. I used this to get used to working with masking characters, as usually I would never do this in my own work.
Sunday, March 6, 2022
Museum Visit - Traditional Art Practice Week 17
Gladiator Finish - 3D Game Production Week 20
This week I developed my gladiator to a final stage. After this week only the textures could be improved, and so I decided to focus on completing other things first before improving an already developed part of my work.
First I added a biped to my gladiator model and did some rigging. I was surprised by how intuitive this was to do, and making body movements came naturally to me. I started from the pelvis and worked outwards toward the limbs.
Friday, March 4, 2022
Color Iterations and Lineart - Digital Art Practice Week 18
This week I worked on color iterations for my character. I decided to go for earthy colors since the character lives in an arid area without much vegetation. Red and blue colors had to go despite being a huge part of the Ainu clothing culture. Due to the design decisions I made previously I didn't have to take much creative liberties after this, thankfully.
Wednesday, March 2, 2022
Value - Traditional Art Practice Week 18
This week I worked on the value piece. I started out with some thumbnails to figure out the framing and locations of objects. I kept in mind the use of different local values for objects while making the sketch.
Urban Landscape - Traditional Art Practice Week 25
This week was the last week for this semester. Knowing this I went all out and spent a lot of time on the drawings this week. I first starte...
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This week I got started with my perspective project. Since I didn't have a lot of work to do in particular, I instead made some more m...
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This week I worked mostly on my three point scene and also assembled my materials. I started first by making my sketch bigger and checking ...
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This week we did some drawing on location. I decided to draw this building because it has large forms which create interesting contrast. The...







